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Three Pokémon Games That Were Denied the Love They Deserved

Following a glimpse of global harmony thanks to Pokémon Go, it's undeniable that the monster collecting series is about as popular video games in existence. The iconic Pikachu is just as famous as Disney's mascot, if not more so. The ongoing pandemonium surrounding trading card values ensures almost daily Pokémon headlines. It would be difficult to find a Pokémon game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity annually.

Yet in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These represent titles that failed to receive their proper due, or were overshadowed by the hype of the core series. They're Pokémon games released on doomed consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Cozy Precursor

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the ordinary aspects that would come with owning a pet. Sure, there are minor mechanics like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Reviews from its launch said Ranch was a bad if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of passive games, and the video playthrough normalization of watching games you aren't playing. Most people never realized that Ranch's concept to watch your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, a Twitch stream focused on running the game continuously. The individual who operates the channel states that, after nearly two decades of experiencing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Did you know that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new pieces.

All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket together."

Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Whimsical Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


Given dozens of core games and spin-offs, it's probable that I omitted that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu

RC
About the author

Ryan Chang

A passionate gaming enthusiast with over a decade of experience in reviewing online slots and casino trends across the UK.

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